Tuesday, April 8, 2008

Point Score and Work Remaining in hours

A day before sprint 1 was about to end, the scrum master, team manager and scrum-trained developer were sitting in a meeting room trying to figure out the co-relation between velocity and estimated hours. The question in front of them was - What is the guideline for the team to choose stories? Should we give them a velocity number or the team should make a decision based on total number of available developer hours?

If we are going to use the total number of available hours for picking up stories from the backlog then what is the purpose of velocity? Why do we estimate stories in points? Why use different units? Why not just use hours so that this whole estimation is uniform in hours ?

They had only one sprint worth of data. The team was new to Scrum. The manager felt strongly that they should give some guideline to the team so that the team does not overburden itself or does not take up little work. He also wanted to know the correlation between points and hours.

Here is what Ken Schwaber says in his book - Agile Software Development with Scrum "This (in our case the questions raised above) question indicates the difficulty shifting from a pert chart-based, time reporting structure to an empirical approach"

There is a difference between assigning a point score for a story and estimating hours for a story. Point score is the effort. Work remaining is the time (hours). The point score for a story is an approximate score. This score is used in velocity calculations. Product owner and the scrum master use this for release estimation and planning.

The team only uses estimated hours while picking stories for a sprint. They pick a story from the backlog and estimate the number of hours after clarifying requirements with the product owner. Estimating hours require more understanding of the story than assigning a very rough point score. Furthermore, estimation should be preferably done for tasks - at a finer granularity than story. A story should be divided into multiple tasks such as testing, coding, writing unit tests, coding UI layer etc. That makes a story more predictable. The team only deals in number of hours and specifically remaining number of hours. On realizing this, the manager stopped deriving the correlation between effort and time.

1 comment:

Anonymous said...

You write very well.